Chances of being hit by enemy fire?
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- d4rklqrdnem3sys
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Chances of being hit by enemy fire?
So I was wondering...
Crayven units thread on the ground/terrain, and Order or Phoenix units hover above it.
Units that are going ON the ground might sometimes be obscured or even covered by terrain unevenness or miniature hills often present, making them unable to participate in some firefights though also giving the enemy less chance to fire at them or hit them with projectiles.
Units that are ABOVE the ground, on the other hand, lack the chance of being covered by the terrain itself when, for example, suddenly deciding to retreat and making an effort to do so.
It all comes down to the phenomena that units have a certain existent *height profile above the ground* by default, forcing them to benefit or suffer-from-the-lack-of "map bumps" located all around.
And my question is: Is this an implemented/inherited active gameplay mechanic inside Ground Control or is it absent? It seems to be a viable possibility.
(...and I am not just talking about units hiding behind MOUNTAINS, I am not stupid!
)
Crayven units thread on the ground/terrain, and Order or Phoenix units hover above it.
Units that are going ON the ground might sometimes be obscured or even covered by terrain unevenness or miniature hills often present, making them unable to participate in some firefights though also giving the enemy less chance to fire at them or hit them with projectiles.
Units that are ABOVE the ground, on the other hand, lack the chance of being covered by the terrain itself when, for example, suddenly deciding to retreat and making an effort to do so.
It all comes down to the phenomena that units have a certain existent *height profile above the ground* by default, forcing them to benefit or suffer-from-the-lack-of "map bumps" located all around.
And my question is: Is this an implemented/inherited active gameplay mechanic inside Ground Control or is it absent? It seems to be a viable possibility.
(...and I am not just talking about units hiding behind MOUNTAINS, I am not stupid!

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[Man:] So say me, noble stranger, what brings you here this night?
[Death:] I have come to release you from the bitter taste of life.
[Man:] Why me? Why now? It cannot be my time.
[Death:] Everything that falls to the ground is mine.
[Death:] I have come to release you from the bitter taste of life.
[Man:] Why me? Why now? It cannot be my time.
[Death:] Everything that falls to the ground is mine.
Re: Chances of being hit by enemy fire?
Units seem to have different hitboxes, yes. How much space underneath a hoverdyne is counted as part of that hitbox, I don't know... In the end it doesn't have much impact on gameplay. Are Cray mains slightly harder to hit than OND heavies? Probably.
The most common reason for missing special weapons is human error (i.e firing at a perpendicular angle), not whether a unit is floating and/or large.
The most common reason for missing special weapons is human error (i.e firing at a perpendicular angle), not whether a unit is floating and/or large.
- d4rklqrdnem3sys
- Board-General
-
- Posts: 138
- Joined: 17 Jul 2012 18:48
Re: Chances of being hit by enemy fire?
you're so angry, you wrote a post!
[Man:] So say me, noble stranger, what brings you here this night?
[Death:] I have come to release you from the bitter taste of life.
[Man:] Why me? Why now? It cannot be my time.
[Death:] Everything that falls to the ground is mine.
[Death:] I have come to release you from the bitter taste of life.
[Man:] Why me? Why now? It cannot be my time.
[Death:] Everything that falls to the ground is mine.
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