Crayven Weapon Accuracy

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Crayven Weapon Accuracy

Postby d4rklqrdnem3sys » 11 Aug 2012 01:43

Did anyone check the editor for comparing accuracy ?

Shouldn't crayven be more accurate with weapons than order?
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[Man:] So say me, noble stranger, what brings you here this night?
[Death:] I have come to release you from the bitter taste of life.
[Man:] Why me? Why now? It cannot be my time.
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Re: Crayven Weapon Accuracy

Postby stAtrill » 11 Aug 2012 02:36

d4rklqrdnem3sys wrote:Did anyone check the editor for comparing accuracy ?

Shouldn't crayven be more accurate with weapons than order?


We did check, and they are actually worse (in most cases; a couple units are better and the rest cannot be compared (like rockets to drones)). This is why the developers added in the 'artemis' accuracy equipment only for Crays (i.e., these disparities were designed in intentionally for some reason).

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Re: Crayven Weapon Accuracy

Postby d4rklqrdnem3sys » 11 Aug 2012 02:41

Then how about using the balancemod to add accuracy to crayven primary attacks?
[Man:] So say me, noble stranger, what brings you here this night?
[Death:] I have come to release you from the bitter taste of life.
[Man:] Why me? Why now? It cannot be my time.
[Death:] Everything that falls to the ground is mine.

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Re: Crayven Weapon Accuracy

Postby Admiral Ghat » 21 Aug 2012 02:05

Should also point out that Artemis, while useful, only targets where a unit is at that moment. So if the target is moving sideways, the shots will miss. They don't track properly as you might expect.

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