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www.gcvets.net - View topic - MINES! :D


MINES! :D

All about good tactics and strategies in the game.

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Re: MINES! :D

Postby Admiral Ghat » 01 Dec 2012 01:04

Or maybe we can ban mines altogether :evil:
Hate them SO MUCH! ;)

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Re: MINES! :D

Postby ninja_prime » 01 Dec 2012 08:26

I love mines.. great when they work, keeps other players from rushing!!
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Re: MINES! :D

Postby stAtrill » 01 Dec 2012 18:30



Another GC archive:

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Re: MINES! :D

Postby -Scratchy- » 01 Dec 2012 20:54

This is something I never really got. Air is just another unit, albeit massively biased in cray's favour, much as DM1 is massively biased in OND's. Nuke rushes work the 1st time, but there after leave you seriously weak as bombers versus cray AA = 3 dead air units.
Most vets will mince you up if you rely on a nuke rush with bombers, if it even works (AMS in the right place negates it).

Personally, DM 7 no rules = best DM7.

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Re: MINES! :D

Postby stAtrill » 01 Dec 2012 21:23



Another GC archive:

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Re: MINES! :D

Postby Chumpit » 02 Dec 2012 11:06

The main problem with mines I find is not that they are overpowered in large quantities but what they do to the general gameplay. They encourage turtleing and slow the game down and on wide open maps as their main counters (heavies and art) are beam food. DM7 they are easily got rid of though. I havent heard anyone ban vortex/heavy boosters since I started playing again... Is this a recent thing? Vortex isnt too much of a threat apart from at choke-points on maps like DM4 and are generally (imo) a waste of a squad as lights are not up to much else.

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Re: MINES! :D

Postby stAtrill » 03 Dec 2012 05:52



Another GC archive:

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Re: MINES! :D

Postby Satch » 03 Dec 2012 21:20

When used in the correct situation (i.e when opponent is camping on DM7 and cannot run away from it), a vortex beam rush (with 2 squads of lights/4 vortex and 3 beams) is far too difficult to stop — especially if you are Cray. The length of invisibility coupled with shields is impossible to beat (providing no mistakes are made). Taking artillery isn't a good enough option to combat it, you won't do enough DPS before you die. It was banned for a good reason, too many games ruined by it.

People think vortex isn't that overpowered because when used incorrectly — for example in the middle of nowhere on DM1 — it isn't that useful, as you can just run away from it, and the lights are a liability late-game.

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Re: MINES! :D

Postby stAtrill » 03 Dec 2012 21:59



Another GC archive:

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Re: MINES! :D

Postby Satch » 03 Dec 2012 23:17

Attacking is indeed the best strategy against that sort of rush, you can stop the lights before they get to your DZ, but that is only viable if you too are OND.

Say you (as Cray) spawn in DZ1 on Fear, and I'm in any other dropzone as OND. Even if you knew I was vortex rushing you (which you won't), you still won't be fast enough to get into a sensible place in the map to intercept my lights by the time I get there... Cray has to camp in order to stay alive, and you can't camp against the vortex.

Your jaegers might get to the hill first to waste a few gyros on the lights, but you won't get all of them (there are 8 and only 1 per squad needs to make it past).

Granted, this is in a 1v1 situation, it's easier to defend this as a team, but the fact remains that in the correct circumstances, it can't really be stopped, which is why taking vortex was banned in the first place (too many games on hilly maps turn into brainless rushes).

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