Dedicated Server.

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Dedicated Server.

Postby N3ST » 07 May 2013 11:54

I think it could be interesting to make dedicated server using the official dedicated server.

Here is the config file :

// Ground Control DedicatedServer config file (GCDS1.0.3.6) (saved by DedServer)

// event log file (specify <none> for no log)
LogFile
multiplayer/dedicatedserver.log

// public listen port
ListenPort
21000

// base session server port
BaseSessionPort
20000

// max client load (sum of all sessions)
MaxClients
30

// mission path (no slash at the end)
MissionPath
multiplayer/missions

// custom session configuration path (no slash at the end)
CustomConfigPath
multiplayer/customconfigs

// client session configuration path (no slash at the end)
ClientConfigPath
multiplayer/clientconfigs

// session timeout (for sessions with no connections, in seconds)
SessionNoConnectionTimeout
20.0

// public WON name of this server
WONName
GC Dedicated Server (1.0.1.1)

// WON directory server ip address and port
// (any number are allowed (at least one), use ':' as delimiter between ip address and port, and ',' as delimiter between servers)
WONServers
groundcontrol.east.won.net:15101,groundcontrol.west.won.net:15101,groundcontrol.central.won.net:15101

// WON registration update frequency (in seconds)
WONUpdateFrequency
60.0

// connection timeout (in seconds)
ConnectionTimeout
20.0

// autostart drop-in cycle path (no slash at the end)
AutostartCyclePath
multiplayer/autostart

// autostart drop-in cycle interval (a new session MUST have time to connect back to the DS before the next session starts)
AutostartCycleInterval
10.0

// session log option
SessionLog
0


I tried and figured out that we can change the server, they need to connect somewhere, it could be a good idea to work on it, the suer of dedicated serveur could maybe solve our connectivity issue with Tunngle ?
If anybody wants to work with me to try to properly setup the dedicated server let me know.

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Re: Dedicated Server.

Postby Crinckle » 07 May 2013 20:27

The dedicated server registers on, and clients connect via, WON.net which hasn't existed since 2008.
Yes, I do know my avatar looks like an angry jobbie. I feel it gives anyone considering reading my posts a reasonable amount of warning about the likely content.

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Re: Dedicated Server.

Postby N3ST » 07 May 2013 22:12

Yes I know that, I was taking a look in the code, by using ollydbg to decompile the program, I am pretty sure that we can remove the access to the won.net network. I was able to run a Dropin game at work.
Or maybe we can emulate a won.net website, as we can modifiy the server where it need to connect to, I know we have some devellopers with us, it could be a good idea to take a lool, I am trying to do it myself, but I am no a software develloper :/.
We could create server to connect using tunngle maybe it could solve our connectivity issue.
We would be able to also create different server for the normal mod or balanced mod once it's compiled in a .sdf file.
We could do a lot of things, it think it is worth taking a look at it.

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Re: Dedicated Server.

Postby N3ST » 11 Aug 2016 15:55

Somebody still as the dedicated server 1.0.1.1?

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