New or Old Multiplayer maps? Well BOTH!

Post all general things in here.

Moderator: Moderators

Board-General
User avatar
Posts: 138
Joined: 17 Jul 2012 18:48

New or Old Multiplayer maps? Well BOTH!

Postby d4rklqrdnem3sys » 01 Aug 2012 17:46

You only like deathmatch and you are sick of the existing levels? Also, sick of the PHX's *almost* exclusive and only possibilities of existing on default maps? Don't like the thoughtless CO-OP maps?

Well I have news for you! (No, it's not a new vacuum cleaner!)


There is a chance for us/you/them!

We can actually play the default SCORE ZONE maps - with satisfactory compatibility results - in our normal little DEATHMATCH game mode!
All we need to do is set the score limit to zero and getting scores in the score zone circles will not affect anything, save for blowing your cover since they turn into the "touching" player's color.
So, we have a couple of new levels to play, I have even tested then with Phoenix units! They work, and they do not end at the planned score when the limit is set to zero!! SCREAM FREEDOM!!

Levels I recommend:

SZ3_Yeti - Snowy and varied terrain, compatible with lots of tactics.

SZ4_HamburgerHill - Big red surface with wrinkles and a North Eastern high ground desirable for all!

SZ5_Crater - Mostly open area with 4 plateaus at the sides with the main battlefield being a rocky valley!

SZ6_Dilemma - A chaotic desert maze!

SZ7_HeavyMetal2 - Small and uncomfortable urban arena area for disrupting all past tactics.


Here you go, five new maps.

I'll even look into some other maps later.

May the sun guide you!
Attachments
PHX Artillery equiping Rocket.jpg
PHX Artillery equiping Rocket.jpg (53.82 KiB) Viewed 1498 times
[Man:] So say me, noble stranger, what brings you here this night?
[Death:] I have come to release you from the bitter taste of life.
[Man:] Why me? Why now? It cannot be my time.
[Death:] Everything that falls to the ground is mine.

Board-General
User avatar
Posts: 138
Joined: 17 Jul 2012 18:48

Re: New or Old Multiplayer maps? Well BOTH!

Postby d4rklqrdnem3sys » 02 Aug 2012 16:56

And here is a list of multiplayer maps taken from the very manual just to read them here more comfortably, hereby pointing out some other possibilities of playing deathmatch on maps previously planned for another kind of game, or just new maps.

"We have some new maps developed just for Ground Control: Dark Conspiracy.
These maps were created by Massive Entertainment, Ground Control’s
developers. Here are detailed descriptions of these action packed new maps

AS4_Salamander (4 Teams)

-Assault-
Another base defending and attacking mission but this time for four teams.
Each team has a beacon; these beacons are the team’s key to
reinforcements.
When a team moves close to an enemy beacon it is destroyed and the team
owning that beacon will not be able to get any more reinforcements.

BF1_GrandMelee (2 Teams)

BF2_Vengeance (2 Teams)

-Battlefield-
This is a deathmatch map where players capture dropzones as they advance
towards the enemy. Initially there are nine dropzone locations around the
area. When a player moves a squad close to a zone it is “captured” and a
dropzone will be available at that zone. The team with the highest score
when the time runs out wins.
DM8_Colosseum (8 Teams)

-Deathmatch-
An arena style deathmatch played out on a circular, bumpy metallic map. The
gray concrete and white metal sparks set a glum tone for this 8-team
deathmatch free-for-all map. The map is best played without reinforcements.
Last man standing, survives.

ES2_Riverbed (2 Teams)

-Escape-
Team one must proceed from their dropzone and make it to their escape zone
while team two has to prevent them from succeeding to reach their goal.
Alarms have been placed around the middle of the area giving team two hints
of where the escapers are trying to pass.

ES3_NoneShallPass (2 Teams)

ES4_Pincer (2 Teams)

-Escape-
Team one must get away from their dropzone while preventing team two from
reaching their escape zone. The second team must also get away from their
dropzone and flee while preventing the first team from reaching their escape
zone. The two teams will have to cross each other lines to be able to get
to their respective escape zones.

FZ10_Islands (4 Teams)

-Flagzone-
This standard flagzone mission is a huge map with zones placed on strategic
locations. The player controlling all five will win the game.
SK2_FieldOfDestruction (1 Team)

-Skirmish-
This map is another skirmish mission where the single player team is dropped
at the center of the map and enemy attacks can come from anywhere. A
lonesome player can play the mission, to do this you should select LAN,
choose the map and just start the game alone. The human players win if they
reach the score limit before the time limit runs out. They lose if the time
limit runs out, unless of course time limit is 0.

SO1_TheAtoll (2 Teams)

SO2_RedRocks (2 Teams)

SO3_Dunes (2 Teams)

-Shoot Out-
Yet another type of multiplayer maps where two teams battle over three
different areas on each map. The team that wins at least two of the battles
is the winner. A battle is won when only one team is left on an arena.
Only one area is played at a time, when the battle is won but either side
the battle is moved on to the next area.

TN3_CaptureTheTruck (2 Teams)

-Truckers Nightmare-
A modified Truckers Nightmare mission where you have to capture the enemy
truck and bring it to your own base while you will have to protect your own
truck from being captured. A sort of capture the flag type of game but
slightly modified. When the squad capturing a truck is destroyed the truck
is returned."
[Man:] So say me, noble stranger, what brings you here this night?
[Death:] I have come to release you from the bitter taste of life.
[Man:] Why me? Why now? It cannot be my time.
[Death:] Everything that falls to the ground is mine.

Return to Ground Control - General

Who is online

Users browsing this forum: No registered users and 1 guest